This is the verbatim text of the qsscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/****************************************************************************
** $Id$
**
** Copyright (C) 2001-2003 Trolltech AS. All rights reserved.
**
** This file is part of the Qt Script for Applications framework (QSA).
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding a valid QSA Beta Evaluation Version license may use
** this file in accordance with the QSA Beta Evaluation Version License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about QSA Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
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*****************************************************************************/
#ifndef QSSCRIPT_H
#define QSSCRIPT_H
#include <qobject.h>
#include <qstring.h>
#include <qsaglobal.h>
class QSProject;
class QSScriptPrivate;
class QSA_EXPORT QSScript : public QObject
{
friend class QSProject;
Q_OBJECT
public:
virtual ~QSScript();
QString name() const;
QString code() const;
QObject *context() const;
void setCode( const QString &code );
void addCode( const QString &code );
bool addFunction( const QString &funcName, const QString &funcBody = "" );
QSProject *project() const;
protected slots:
virtual void objectDestroyed();
private:
QSScript( QSProject *project,
const QString &name,
const QString &code,
QObject *context = 0 );
QSScript( const QSScript &sc );
QSScript& operator=( const QSScript &sc );
void setContext( QObject *context );
signals:
void codeChanged();
private:
QSScriptPrivate *d;
};
#endif